function MakeFood( self )
	if !self:IsActive() then return end

	local food = ents.Create("mdrp_base")
	food:SetModel( "models/player/gibs/gibs_burger.mdl" )
	food:SetPos(self:GetPos() - Vector(0, 0, 53))
	food:DropToFloor()
	food:Spawn()

	timer.Simple(5, function()
		if food && food:IsValid() then food:Remove() end
	end)
end